

This combination allows him to walk or dash in and out of the opponent's effective range and force a whiff for a whiff punish or a block check on them since both his Low starter and Overhead starter move Sub-Zero forward.

Sub-Zero has one of the best shimmy and whiff-punish capabilities in the game due to his high mobility and plethora of forward-moving buttons such as Back3, Back1, Forward2 and Back2.Maybe Just D2 It: Mediocre Armor Break move.Get Down Here!: Struggles against opponents with strong air games.Disrespectable: D1 has poor range and can be low-profiled more easily than other characters.Weaker Neutral: Often can get out spaced by opponents with better, farther reaching buttons.Slide Responsibly: Slide is very unsafe on block, though the method of punish can end up being character specific.Dies By the Mix: Has to commit to hit confirming his Overhead, often making it unsafe on block.Keep It Simple, Stupid: Simple but well-defined gameplan that is effective at all skill levels.Strong Krushing Blow Game: Practical and damaging Krushing Blows which can help force breakaways.Thank You, Kustoms: Strong and versatile options for variations which include safe or more rewarding options off his mix.Strong Jailing and Checking: Has a 6-frame D1 and a really good poke with D4.Fast Movement: Highly mobile character who has an easy time getting in, whether with walking, basic dash cancels or F4.Slide: Able to punish pokes and strings with greater pushback with ease thanks to reversal Slide, and the threat of an unreactable Slide in neutral is very scary.Air Fireball: (Air) Polar Axe is one of the best projectiles in the game, launching at a favorable angle.
#SUB ZERO MK 11 FULL#
#SUB ZERO MK 11 PLUS#
Movement options are also strong with dash cancels and judicious use of F4 for plus frames.

Air Polar Axe in particular is a fantastic projectile to use in neutral. His kustom abilities complement him well by improving his 50/50s (either giving him better rewards or reducing his risks) or improving his options for approaching opponents. B32 and F2 define his gameplan of mixing his opponents to death, capitalizing on mistakes with decent combo damage or resets to keep the mix coming. The Chinese Ninja Warrior with a heart so cold, Sub-Zero is an aggressive, mix-up oriented character who can also compete at range thanks to his signature Ice Ball and Slide.
