

The ship has no bombard or shoot option. The enemies still attack diagonally, but you cannot. Maybe it was port differences, but it took me about 30 hours to get through the game. Basically I leveled too quickly, and found myself short on cash not able to take on the higher level monsters that were appearing. It has been one of the least enjoyable games, mainly due to constant grinding, and unbalanced combat. I really should have come back here as soon as I beat the game, but it continued to slip my mind until today. I'll continue to read through, although it may be a couple weeks before I catch up.Īgain thanks, and good luck! Reply Delete The final boss in that port is a set of pulsing alters: I had played the Nintendo version, which was released in 1988, and also didn't have a keyboard available. Like many other comments in your blog, this was because it was a different port. The game seemed (in my fuzzy memory) more refined and didn't feature a computer terminal as the final boss. Also it is very nice to see how some of the basic CRPG elements - that we now take for granted - were developed and refined over time.Īt first I was confused about how your Ultima III screens and experiences differed from mine. You've satisfied my curiosity about some of the older games (rogue/wizardry/ultimaI&II) that I no longer feel the need to spend (or waste) time on. I've only recently discovered your blog and have been reading through from the first entry.
